unreal.AutoReceiveInput
unreal.
AutoReceiveInput
Bases: unreal.EnumBase
unreal.EnumBase
Specifies which player index will pass input to this actor/component
C++ Source:
Module: Engine
File: EngineTypes.h
DISABLED
0
PLAYER0
1
PLAYER1
2
PLAYER2
3
PLAYER3
4
PLAYER4
5
PLAYER5
6
PLAYER6
7
PLAYER7
8
unreal.AutoPossessAI
unreal.AxisType