unreal.BoneControlSpace
¶
-
class
unreal.
BoneControlSpace
¶ Bases:
unreal.EnumBase
Enum for controlling which reference frame a controller is applied in.
C++ Source:
Module: Engine
File: AnimTypes.h
-
BCS_BONE_SPACE
¶ Set position of bone in its own reference frame.
- Type
3
-
BCS_COMPONENT_SPACE
¶ Set position of bone in SkeletalMeshComponent’s reference frame.
- Type
1
-
BCS_PARENT_BONE_SPACE
¶ Set position of bone relative to parent bone.
- Type
2
-
BCS_WORLD_SPACE
¶ Set absolute position of bone in world space.
- Type
0