unreal.BoneFilterActionOption
¶
-
class
unreal.
BoneFilterActionOption
¶ Bases:
unreal.EnumBase
EBone Filter Action Option
C++ Source:
Module: Engine
File: SkeletalMeshLODSettings.h
-
KEEP
¶ Only keep the joints specified and parents. All the other joints will be removed.
- Type
1
-
REMOVE
¶ Remove list of joints specified and children. All the other joints will be kept.
- Type
0