unreal.BoneRotationSource
¶
-
class
unreal.
BoneRotationSource
¶ Bases:
unreal.EnumBase
Enum for specifying the source of a bone’s rotation.
C++ Source:
Module: Engine
File: AnimTypes.h
-
BRS_COPY_FROM_TARGET
¶ Copy rotation of target to bone.
- Type
2
-
BRS_KEEP_COMPONENT_SPACE_ROTATION
¶ Don’t change rotation at all.
- Type
0
-
BRS_KEEP_LOCAL_SPACE_ROTATION
¶ Keep forward direction vector relative to the parent bone.
- Type
1