unreal.BoneModificationMode
¶
-
class
unreal.
BoneModificationMode
¶ Bases:
unreal.EnumBase
EBone Modification Mode
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ModifyBone.h
-
BMM_ADDITIVE
¶ The modifier adds to the existing translation, rotation, or scale.
- Type
2
-
BMM_IGNORE
¶ The modifier ignores this channel (keeps the existing bone translation, rotation, or scale).
- Type
0
-
BMM_REPLACE
¶ The modifier replaces the existing translation, rotation, or scale.
- Type
1