unreal.BoneModificationMode

class unreal.BoneModificationMode

Bases: unreal.EnumBase

EBone Modification Mode

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_ModifyBone.h

BMM_ADDITIVE

The modifier adds to the existing translation, rotation, or scale.

Type

2

BMM_IGNORE

The modifier ignores this channel (keeps the existing bone translation, rotation, or scale).

Type

0

BMM_REPLACE

The modifier replaces the existing translation, rotation, or scale.

Type

1