unreal.BrushEffectDisplacement

class unreal.BrushEffectDisplacement(displacement_height=0.0, displacement_tiling=0.0, texture=None, midpoint=- 128.0, channel=[0.0, 0.0, 0.0, 1.0], weightmap_influence=0.0)

Bases: unreal.StructBase

Brush Effect Displacement

C++ Source:

  • Plugin: Landmass

  • Module: Landmass

  • File: BrushEffectsList.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (LinearColor): [Read-Write] Channel

  • displacement_height (float): [Read-Write] Displacement Height

  • displacement_tiling (float): [Read-Write] Displacement Tiling

  • midpoint (float): [Read-Write] Midpoint

  • texture (Texture2D): [Read-Write] Texture

  • weightmap_influence (float): [Read-Write] Weightmap Influence

property channel

[Read-Write] Channel

Type

(LinearColor)

property displacement_height

[Read-Write] Displacement Height

Type

(float)

property displacement_tiling

[Read-Write] Displacement Tiling

Type

(float)

property midpoint

[Read-Write] Midpoint

Type

(float)

property texture

[Read-Write] Texture

Type

(Texture2D)

property weightmap_influence

[Read-Write] Weightmap Influence

Type

(float)