unreal.StructBase
¶
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class
unreal.
StructBase
(*args, **kwargs)¶ Bases:
unreal._WrapperBase
Type for all UE4 exposed struct instances
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__copy__
() → struct – copy this Unreal struct¶
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assign
(object) → None – assign the value of this Unreal struct to value of the given object¶
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classmethod
cast
(object) → struct – cast the given object to this Unreal struct type¶
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copy
() → struct – copy this Unreal struct¶
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get_editor_property
(name) → object – get the value of any property visible to the editor¶
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set_editor_properties
(property_info) → None – set the value of any properties visible to the editor (from a name->value dict), ensuring that the pre/post change notifications are called¶
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set_editor_property
(name, value, notify_mode=PropertyAccessChangeNotifyMode.DEFAULT) → None – set the value of any property visible to the editor, ensuring that the pre/post change notifications are called¶
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classmethod
static_struct
() → Struct – get the Unreal struct of this type¶
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to_tuple
() → tuple – break this Unreal struct into a tuple of its properties¶
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