unreal.StructBase

class unreal.StructBase(*args, **kwargs)

Bases: unreal._WrapperBase

Type for all UE4 exposed struct instances

__copy__() → struct – copy this Unreal struct
assign(object) → None – assign the value of this Unreal struct to value of the given object
classmethod cast(object) → struct – cast the given object to this Unreal struct type
copy() → struct – copy this Unreal struct
get_editor_property(name) → object – get the value of any property visible to the editor
set_editor_properties(property_info) → None – set the value of any properties visible to the editor (from a name->value dict), ensuring that the pre/post change notifications are called
set_editor_property(name, value, notify_mode=PropertyAccessChangeNotifyMode.DEFAULT) → None – set the value of any property visible to the editor, ensuring that the pre/post change notifications are called
classmethod static_struct() → Struct – get the Unreal struct of this type
to_tuple() → tuple – break this Unreal struct into a tuple of its properties