unreal.ButtonStyle
¶
-
class
unreal.
ButtonStyle
(normal=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], hovered=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], pressed=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], disabled=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], normal_padding=[0.0, 0.0, 0.0, 0.0], pressed_padding=[0.0, 0.0, 0.0, 0.0], pressed_slate_sound=[None], hovered_slate_sound=[None])¶ Bases:
unreal.SlateWidgetStyle
Represents the appearance of an SButton
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
disabled
(SlateBrush): [Read-Write] Button appearance when disabled, by default this is set to an invalid resource when that is the case default disabled drawing is used.hovered
(SlateBrush): [Read-Write] Button appearance when hoveredhovered_slate_sound
(SlateSound): [Read-Write] The sound the button should play when initially hovered overnormal
(SlateBrush): [Read-Write] Button appearance when the button is not hovered or pressednormal_padding
(Margin): [Read-Write] Padding that accounts for the border in the button’s background image. When this is applied, the content of the button should appear flush with the button’s border. Use this padding when the button is not pressed.pressed
(SlateBrush): [Read-Write] Button appearance when pressedpressed_padding
(Margin): [Read-Write] Same as NormalPadding but used when the button is pressed. Allows for moving the content to match any “movement” in the button’s border image.pressed_slate_sound
(SlateSound): [Read-Write] The sound the button should play when pressed
-
property
disabled
¶ [Read-Write] Button appearance when disabled, by default this is set to an invalid resource when that is the case default disabled drawing is used.
- Type
-
property
hovered
¶ [Read-Write] Button appearance when hovered
- Type
-
property
hovered_slate_sound
¶ [Read-Write] The sound the button should play when initially hovered over
- Type
-
property
normal
¶ [Read-Write] Button appearance when the button is not hovered or pressed
- Type
-
property
normal_padding
¶ [Read-Write] Padding that accounts for the border in the button’s background image. When this is applied, the content of the button should appear flush with the button’s border. Use this padding when the button is not pressed.
- Type
(Margin)
-
property
pressed
¶ [Read-Write] Button appearance when pressed
- Type
-
property
pressed_padding
¶ [Read-Write] Same as NormalPadding but used when the button is pressed. Allows for moving the content to match any “movement” in the button’s border image.
- Type
(Margin)
-
property
pressed_slate_sound
¶ [Read-Write] The sound the button should play when pressed
- Type