unreal.CanvasPanelSlot
¶
-
class
unreal.
CanvasPanelSlot
(outer=None, name='None')¶ Bases:
unreal.PanelSlot
Canvas Panel Slot
C++ Source:
Module: UMG
File: CanvasPanelSlot.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_size
(bool): [Read-Write] When AutoSize is true we use the widget’s desired sizelayout_data
(AnchorData): [Read-Write] The anchoring information for the slotz_order
(int32): [Read-Write] The order priority this widget is rendered in. Higher values are rendered last (and so they will appear to be on top).
-
get_layout
() → AnchorData¶ Gets the layout data of the slot
- Returns
- Return type
-
get_offsets
() → Margin¶ Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points
- Returns
- Return type
-
get_z_order
() → int32¶ Gets the z-order on the slot
- Returns
- Return type
int32
-
property
layout_data
¶ [Read-Only] The anchoring information for the slot
- Type
-
set_auto_size
(inb_auto_size) → None¶ Sets if the slot to be auto-sized
- Parameters
inb_auto_size (bool) –
-
set_layout
(layout_data) → None¶ Sets the layout data of the slot
- Parameters
layout_data (AnchorData) –
-
set_offsets
(offset) → None¶ Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points
- Parameters
offset (Margin) –
-
property
z_order
¶ [Read-Only] The order priority this widget is rendered in. Higher values are rendered last (and so they will appear to be on top).
- Type
(int32)