unreal.ConstantQNRT
¶
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class
unreal.
ConstantQNRT
(outer=None, name='None')¶ Bases:
unreal.AudioSynesthesiaNRT
UConstantQNRT
UConstantQNRT calculates the temporal evolution of constant q transform for a given sound. ConstantQ is available for individual channels or the overall sound asset.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: ConstantQNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
duration_in_seconds
(float): [Read-Write] The duration of the analyzed audio in seconds.settings
(ConstantQNRTSettings): [Read-Write] The settings for the audio analyzer.sound
(SoundWave): [Read-Write] The USoundWave which is analyzed.
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get_channel_constant_q_at_time
(seconds, channel)¶ Get a specific channel cqt of the analyzed sound at a given time.
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get_normalized_channel_constant_q_at_time
(seconds, channel)¶ Get a specific channel cqt of the analyzed sound at a given time.
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property
settings
¶ [Read-Only] The settings for the audio analyzer.
- Type