unreal.ConstantQNRTSettings
¶
-
class
unreal.
ConstantQNRTSettings
(outer=None, name='None')¶ Bases:
unreal.AudioSynesthesiaNRTSettings
UConstantQNRTSettings
Settings for a UConstantQNRT analyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: ConstantQNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
analysis_period
(float): [Read-Write] Number of seconds between cqt measurementsband_width_stretch
(float): [Read-Write] Stretching factor to control overlap of adjacent bands.cqt_normalization
(ConstantQNormalizationEnum): [Read-Write] Normalization scheme used to generate band windows.downmix_to_mono
(bool): [Read-Write] If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own CQT result.fft_size
(ConstantQFFTSizeEnum): [Read-Write] Size of FFT.noise_floor_db
(float): [Read-Write] Noise floor to use when normalizing CQTnum_bands
(int32): [Read-Write] Total number of resulting constant Q bands.num_bands_per_octave
(float): [Read-Write] Number of bands within an octave.spectrum_type
(AudioSpectrumType): [Read-Write] Type of spectrum to use.starting_frequency
(float): [Read-Write] Starting frequency for first bin of CQTwindow_type
(FFTWindowType): [Read-Write] Type of window to be applied to input audio
-
property
band_width_stretch
¶ [Read-Only] Stretching factor to control overlap of adjacent bands.
- Type
(float)
-
property
cqt_normalization
¶ [Read-Only] Normalization scheme used to generate band windows.
- Type
-
property
downmix_to_mono
¶ [Read-Only] If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own CQT result.
- Type
(bool)
-
property
fft_size
¶ [Read-Only] Size of FFT.
- Type
-
property
num_bands
¶ [Read-Only] Total number of resulting constant Q bands.
- Type
(int32)
-
property
spectrum_type
¶ [Read-Only] Type of spectrum to use.
- Type
-
property
window_type
¶ [Read-Only] Type of window to be applied to input audio
- Type