unreal.DMXEntityController

class unreal.DMXEntityController(outer=None, name='None')

Bases: unreal.DMXEntityUniverseManaged

DMXEntity Controller

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityController.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_unicast_i_ps (Array(str)): [Read-Write] Additional Unicast IPs

  • communication_mode (DMXCommunicationTypes): [Read-Write] Defines where DMX data is sent to. // Hidden. For now it has just a single value. More values will be added in the future.

  • device_protocol (DMXProtocolName): [Read-Write] Device Protocol

  • endpoints (Array(DMXCommunicationEndpoint)): [Read-Write] Endpoints

  • name (str): [Read-Write] Name

  • universe_local_end (int32): [Read-Only] Last Universe ID on this Controller’s range, calculated from Universe Start and Amount of Universes.

  • universe_local_num (int32): [Read-Write] Number of Universe IDs on this Controller’s range, starting from Universe Start value.

  • universe_local_start (int32): [Read-Write] First Universe ID on this Controller’s range.

  • universe_remote_end (int32): [Read-Only] Last Universe ID in this Controller’s range that is sent over the network. Universe End + Remote Offset

  • universe_remote_start (int32): [Read-Write] First Universe ID on this Controller’s range that is sent over the network. Universe Start + Remote Offset

get_protocol()Name

Returns the currently assigned protocol for this controller

Returns

Return type

Name

property universe_local_end

[Read-Only] Last Universe ID on this Controller’s range, calculated from Universe Start and Amount of Universes.

Type

(int32)

property universe_local_num

[Read-Only] Number of Universe IDs on this Controller’s range, starting from Universe Start value.

Type

(int32)

property universe_local_start

[Read-Only] First Universe ID on this Controller’s range.

Type

(int32)

property universe_remote_end

[Read-Only] Last Universe ID in this Controller’s range that is sent over the network. Universe End + Remote Offset

Type

(int32)

property universe_remote_start

[Read-Only] First Universe ID on this Controller’s range that is sent over the network. Universe Start + Remote Offset

Type

(int32)