class unreal.DMXEntityReference

Bases: unreal.StructBase

Represents an Entity from a DMX Library. Used to allow objects outside the DMX Library package to store references to UDMXEntity objects

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dmx_library (DMXLibrary): [Read-Write] The parent DMX library of the Entity Automatically set when calling SetEntity with a valid Entity.

  • entity_id (Guid): [Read-Write] The entity’s unique ID // Without EditAnywhere here the value is not saved on components in a Level