unreal.DMXFixtureMatrix
¶
-
class
unreal.
DMXFixtureMatrix
(cell_attributes=[], first_cell_channel=1, x_cells=1, y_cells=1, pixel_mapping_distribution=DMXPixelMappingDistribution.TOP_LEFT_TO_RIGHT)¶ Bases:
unreal.StructBase
DMXFixture Matrix
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixtureType.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_attributes
(Array(DMXFixtureCellAttribute)): [Read-Write] Cell Attributesfirst_cell_channel
(int32): [Read-Write] First Cell Channelpixel_mapping_distribution
(DMXPixelMappingDistribution): [Read-Write] Pixel Mapping Distributionx_cells
(int32): [Read-Write] XCellsy_cells
(int32): [Read-Write] YCells
-
property
cell_attributes
¶ [Read-Only] Cell Attributes
- Type
-
property
first_cell_channel
¶ [Read-Only] First Cell Channel
- Type
(int32)
-
property
first_pixel_channel
¶ ‘first_pixel_channel’ was renamed to ‘first_cell_channel’.
- Type
deprecated
-
property
pixel_functions
¶ ‘pixel_functions’ was renamed to ‘cell_attributes’.
- Type
deprecated
-
property
pixel_mapping_distribution
¶ [Read-Only] Pixel Mapping Distribution
- Type
-
property
x_cells
¶ [Read-Only] XCells
- Type
(int32)
-
property
x_pixels
¶ ‘x_pixels’ was renamed to ‘x_cells’.
- Type
deprecated
-
property
y_cells
¶ [Read-Only] YCells
- Type
(int32)
-
property
y_pixels
¶ ‘y_pixels’ was renamed to ‘y_cells’.
- Type
deprecated