unreal.DatasmithActorAttachmentRule
¶
-
class
unreal.
DatasmithActorAttachmentRule
¶ Bases:
unreal.EnumBase
EDatasmith Actor Attachment Rule
C++ Source:
Module: DatasmithCore
File: DatasmithDefinitions.h
-
KEEP_RELATIVE_TRANSFORM
¶ Keeps current relative transform as the relative transform to the new parent.
- Type
0
-
KEEP_WORLD_TRANSFORM
¶ The attached actor or component will maintain the same world transform.
- Type
1