unreal.DialogueContext
¶
-
class
unreal.
DialogueContext
(speaker=None, targets=[None])¶ Bases:
unreal.StructBase
Dialogue Context
C++ Source:
Module: Engine
File: DialogueTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
speaker
(DialogueVoice): [Read-Write] The person speaking the dialogue.targets
(Array(DialogueVoice)): [Read-Write] The people being spoken to.
-
property
speaker
¶ [Read-Write] The person speaking the dialogue.
- Type
-
property
targets
¶ [Read-Write] The people being spoken to.
- Type