unreal.DirectLinkProxy
¶
-
class
unreal.
DirectLinkProxy
(outer=None, name='None')¶ Bases:
unreal.Object
Class to interface with the DirectLink end point
C++ Source:
Plugin: DatasmithRuntime
Module: DatasmithRuntime
File: DatasmithRuntimeBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
on_direct_link_change
(DatasmithRuntimeChangeEvent): [Read-Write] Dynamic delegate used to trigger an event in the Game when there is a change in the DirectLink network
-
connect_to_source
(datasmith_runtime_actor, source_index) → None¶ Connect to Source
- Parameters
datasmith_runtime_actor (DatasmithRuntimeActor) –
source_index (int32) –
-
get_destination_name
(datasmith_runtime_actor) → str¶ Get Destination Name
- Parameters
datasmith_runtime_actor (DatasmithRuntimeActor) –
- Returns
- Return type
-
get_list_of_sources
()¶ Get List Of Sources
- Returns
- Return type
-
get_sourcename
(datasmith_runtime_actor) → str¶ Get Sourcename
- Parameters
datasmith_runtime_actor (DatasmithRuntimeActor) –
- Returns
- Return type
-
is_connected
(datasmith_runtime_actor) → bool¶ Is Connected
- Parameters
datasmith_runtime_actor (DatasmithRuntimeActor) –
- Returns
- Return type
-
property
on_direct_link_change
¶ [Read-Write] Dynamic delegate used to trigger an event in the Game when there is a change in the DirectLink network
- Type