unreal.FindTurnBasedMatchCallbackProxy
¶
-
class
unreal.
FindTurnBasedMatchCallbackProxy
(outer=None, name='None')¶ Bases:
unreal.OnlineBlueprintCallProxyBase
Find Turn Based Match Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: FindTurnBasedMatchCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OnlineTurnBasedMatchResult): [Read-Write] Called when matchmaking failedon_success
(OnlineTurnBasedMatchResult): [Read-Write] Called when matchmaking succeeded.
-
property
on_failure
¶ [Read-Write] Called when matchmaking failed
- Type
-
property
on_success
¶ [Read-Write] Called when matchmaking succeeded.
- Type