unreal.FontCacheType
¶
-
class
unreal.
FontCacheType
¶ Bases:
unreal.EnumBase
Enumerates supported font caching types.
C++ Source:
Module: Engine
File: Font.h
-
OFFLINE
¶ The font is using offline caching (this is how UFont traditionally worked).
- Type
0
-
RUNTIME
¶ The font is using runtime caching (this is how Slate fonts work).
- Type
1