unreal.FractureAutoClusterSettings
¶
-
class
unreal.
FractureAutoClusterSettings
(outer=None, name='None')¶ Bases:
unreal.Object
Fracture Auto Cluster Settings
C++ Source:
Plugin: ChaosEditor
Module: FractureEditor
File: FractureToolAutoCluster.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_cluster_mode
(FractureAutoClusterMode): [Read-Write] Auto Cluster Modesite_count
(uint32): [Read-Write] , UIMin = “1”, UIMax = “5000”, ClampMin = “1”))