unreal.FractureAutoClusterSettings

class unreal.FractureAutoClusterSettings(outer=None, name='None')

Bases: unreal.Object

Fracture Auto Cluster Settings

C++ Source:

  • Plugin: ChaosEditor

  • Module: FractureEditor

  • File: FractureToolAutoCluster.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_cluster_mode (FractureAutoClusterMode): [Read-Write] Auto Cluster Mode

  • site_count (uint32): [Read-Write] , UIMin = “1”, UIMax = “5000”, ClampMin = “1”))