unreal.GameplayAbilityNetSecurityPolicy
¶
-
class
unreal.
GameplayAbilityNetSecurityPolicy
¶ Bases:
unreal.EnumBase
What protections does this ability have? Should the client be allowed to request changes to the execution of the ability?
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
-
CLIENT_OR_SERVER
¶ No security requirements. Client or server can trigger execution and termination of this ability freely.
- Type
0
-
SERVER_ONLY
¶ Server controls both execution and termination of this ability. A client making any requests will be ignored.
- Type
3
-
SERVER_ONLY_EXECUTION
¶ A client requesting execution of this ability will be ignored by the server. Clients can still request that the server cancel or end this ability.
- Type
1
-
SERVER_ONLY_TERMINATION
¶ A client requesting cancellation or ending of this ability will be ignored by the server. Clients can still request execution of the ability.
- Type
2