unreal.GameplayAbilityReplicationPolicy
¶
-
class
unreal.
GameplayAbilityReplicationPolicy
¶ Bases:
unreal.EnumBase
How an ability replicates state/events to everyone on the network
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
-
REPLICATE_NO
¶ We don’t replicate the instance of the ability to anyone.
- Type
0
-
REPLICATE_YES
¶ We replicate the instance of the ability to the owner.
- Type
1