unreal.GameplayEffectGrantedAbilityRemovePolicy
¶
-
class
unreal.
GameplayEffectGrantedAbilityRemovePolicy
¶ Bases:
unreal.EnumBase
Describes what happens when a GameplayEffect, that is granting an active ability, is removed from its owner.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilitySpec.h
-
CANCEL_ABILITY_IMMEDIATELY
¶ Active abilities are immediately canceled and the ability is removed.
- Type
0
-
DO_NOTHING
¶ Granted abilities are left lone when the granting GameplayEffect is removed.
- Type
2
-
REMOVE_ABILITY_ON_END
¶ Active abilities are allowed to finish, and then removed.
- Type
1