unreal.GameplayEffectMagnitudeCalculation
¶
-
class
unreal.
GameplayEffectMagnitudeCalculation
¶ Bases:
unreal.EnumBase
Enumeration outlining the possible gameplay effect magnitude calculation policies.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
-
ATTRIBUTE_BASED
¶ Perform a calculation based upon an attribute.
- Type
1
-
CUSTOM_CALCULATION_CLASS
¶ Perform a custom calculation, capable of capturing and acting on multiple attributes, in either BP or native.
- Type
2
-
SCALABLE_FLOAT
¶ Use a simple, scalable float for the calculation.
- Type
0
-
SET_BY_CALLER
¶ This magnitude will be set explicitly by the code/blueprint that creates the spec.
- Type
3