unreal.GameplayTagContainer
¶
-
class
unreal.
GameplayTagContainer
(gameplay_tags=[])¶ Bases:
unreal.StructBase
A Tag Container holds a collection of FGameplayTags, tags are included explicitly by adding them, and implicitly from adding child tags
C++ Source:
Module: GameplayTags
File: GameplayTagContainer.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_tags
(Array(GameplayTag)): [Read-Write] Array of gameplay tags // Change to VisibleAnywhere after fixing up games
[Read-Write] Array of gameplay tags // Change to VisibleAnywhere after fixing up games
- Type
(Array(GameplayTag))