unreal.GameplayTagEventType
¶
-
class
unreal.
GameplayTagEventType
¶ Bases:
unreal.EnumBase
Rather a tag was added or removed, used in callbacks
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
-
ANY_COUNT_CHANGE
¶ Event happens any time tag “count” changes
- Type
1
-
NEW_OR_REMOVED
¶ Event only happens when tag is new or completely removed
- Type
0