unreal.HairCardsTextureSettings
¶
-
class
unreal.
HairCardsTextureSettings
(atlas_max_resolution=2048, pixel_per_centimeters=60, length_texture_count=10)¶ Bases:
unreal.StructBase
Hair Cards Texture Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetCards.h
Editor Properties: (see get_editor_property/set_editor_property)
atlas_max_resolution
(int32): [Read-Write] Max atlas resolutionlength_texture_count
(int32): [Read-Write] Number of unique clump texturespixel_per_centimeters
(int32): [Read-Write] Pixel resolution per centimeters
-
property
atlas_max_resolution
¶ [Read-Write] Max atlas resolution
- Type
(int32)
-
property
length_texture_count
¶ [Read-Write] Number of unique clump textures
- Type
(int32)
-
property
pixel_per_centimeters
¶ [Read-Write] Pixel resolution per centimeters
- Type
(int32)