unreal.HairGroupsLOD

class unreal.HairGroupsLOD

Bases: unreal.StructBase

Hair Groups LOD

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetInterpolation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cluster_screen_size_scale (float): [Read-Write] If enable this LOD version will use cards representation

  • cluster_world_size (float): [Read-Write] If enable this LOD version will use cards representation

  • lo_ds (Array(HairLODSettings)): [Read-Write] Reduce the number of hair strands in a uniform manner