unreal.IplDirectOcclusionMode
¶
-
class
unreal.
IplDirectOcclusionMode
¶ Bases:
unreal.EnumBase
EIpl Direct Occlusion Mode
C++ Source:
Plugin: SteamAudio
Module: SteamAudio
File: PhononCommon.h
-
DIRECTOCCLUSION_NOTRANSMISSION
¶ Perform occlusion checks but do not model transmission.
- Type
1
-
DIRECTOCCLUSION_TRANSMISSIONBYFREQUENCY
¶ Perform occlusion checks and model transmission; occluded sound will be rendered with a frequency-dependent transmission filter.
- Type
3
-
DIRECTOCCLUSION_TRANSMISSIONBYVOLUME
¶ Perform occlusion checks and model transmission; occluded sound will be scaled by a frequency-independent attenuation value.
- Type
2
-
NONE
¶ Do not perform any occlusion checks.
- Type
0