unreal.LayersBlueprintLibrary
¶
-
class
unreal.
LayersBlueprintLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Function library containing methods for interacting with editor layers
C++ Source:
Plugin: ActorLayerUtilities
Module: ActorLayerUtilities
File: ActorLayerUtilities.h
-
classmethod
add_actor_to_layer
(actor, layer) → None¶ Adds the actor to the specified layer
- Parameters
actor (Actor) –
layer (ActorLayer) –
-
classmethod
get_actors
(world_context_object, actor_layer)¶ Get all the actors in this layer
- Parameters
world_context_object (Object) –
actor_layer (ActorLayer) –
- Returns
- Return type
-
classmethod
remove_actor_from_layer
(actor, layer) → None¶ Removes the actor from the specified layer
- Parameters
actor (Actor) –
layer (ActorLayer) –