unreal.LightingChannels
¶
-
class
unreal.
LightingChannels
(channel0=True, channel1=False, channel2=False)¶ Bases:
unreal.StructBase
Specifies which lighting channels are relevant
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
channel0
(bool): [Read-Write] Default channel for all primitives and lights.channel1
(bool): [Read-Write] First custom channelchannel2
(bool): [Read-Write] Second custom channel