unreal.MagicLeapContact
¶
-
class
unreal.
MagicLeapContact
(id='', name='', phone_numbers=[], email_addresses=[])¶ Bases:
unreal.StructBase
Representation of available information for a single contact in an address book.
C++ Source:
Plugin: MagicLeapContacts
Module: MagicLeapContacts
File: MagicLeapContactsTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
email_addresses
(Array(MagicLeapTaggedAttribute)): [Read-Write] Contacts’s email addresses.id
(str): [Read-Write] Locally-unique contact identifier. Generated by the system. May change across reboots. Please do not edit this value. It is exposed as read/write merely so that it can copied via the make/break functionality.:name
(str): [Read-Write] Contacts’s name.phone_numbers
(Array(MagicLeapTaggedAttribute)): [Read-Write] Contacts’s phone numbers.
-
property
email_addresses
¶ [Read-Write] Contacts’s email addresses.
- Type
-
property
id
¶ [Read-Write] Locally-unique contact identifier. Generated by the system. May change across reboots. Please do not edit this value. It is exposed as read/write merely so that it can copied via the make/break functionality.:
- Type
(str)
-
property
phone_numbers
¶ [Read-Write] Contacts’s phone numbers.
- Type