unreal.MagicLeapHandMeshingFunctionLibrary
¶
-
class
unreal.
MagicLeapHandMeshingFunctionLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Magic Leap Hand Meshing Function Library
C++ Source:
Plugin: MagicLeap
Module: MagicLeapHandMeshing
File: MagicLeapHandMeshingFunctionLibrary.h
-
classmethod
connect_mr_mesh
(mr_mesh_ptr) → bool¶ Connects the MRMesh component.
- Parameters
mr_mesh_ptr (MRMeshComponent) – The MRMeshComponent to be used as the hand meshing source.
- Returns
True if successful, false otherwise.
- Return type
-
classmethod
create_client
() → bool¶ Create the hand meshing client Note that this will be the only function in the HandMeshing API that will raise a PrivilegeDenied error. Trying to call the other functions with an invalid MLHandle will result in an InvalidParam error.
- Returns
True if successful, false otherwise.
- Return type
-
classmethod
destroy_client
() → bool¶ Destroys the hand meshing client.
- Returns
True if successful, false otherwise.
- Return type
-
classmethod
disconnect_mr_mesh
(mr_mesh_ptr) → bool¶ Disconnects the MRMesh component.
- Parameters
mr_mesh_ptr (MRMeshComponent) – The MRMeshComponent to be removed as the hand meshing source.
- Returns
True if successful, false otherwise.
- Return type