unreal.MaterialExposedViewProperty
¶
-
class
unreal.
MaterialExposedViewProperty
¶ Bases:
unreal.EnumBase
EMaterial Exposed View Property
C++ Source:
Module: Engine
File: MaterialExpressionViewProperty.h
-
MEVP_BUFFER_SIZE
¶ Horizontal and vertical size of the view’s buffer in pixels
- Type
0
-
MEVP_FIELD_OF_VIEW
¶ Horizontal and vertical field of view angles in radian
- Type
1
-
MEVP_PRE_EXPOSURE
¶ Pre Exposure
- Type
12
-
MEVP_RUNTIME_VIRTUAL_TEXTURE_MAX_LEVEL
¶ Maximum mip level of Runtime Virtual Texture that Runtime Virtual Texture Output is rendering to.
- Type
13
-
MEVP_RUNTIME_VIRTUAL_TEXTURE_OUTPUT_DERIVATIVE
¶ World space derivatives for Runtime Virtual Texture Output.
- Type
11
-
MEVP_RUNTIME_VIRTUAL_TEXTURE_OUTPUT_LEVEL
¶ Mip Level that Runtime Virtual Texture Output is rendering to.
- Type
10
-
MEVP_TAN_HALF_FIELD_OF_VIEW
¶ Tan(FieldOfView * 0.5)
- Type
2
-
MEVP_TEMPORAL_SAMPLE_COUNT
¶ Number of temporal AA sample used across multiple to converge to anti aliased output.
- Type
7
-
MEVP_TEMPORAL_SAMPLE_INDEX
¶ Index of the Temporal AA jitter for this frame.
- Type
8
-
MEVP_TEMPORAL_SAMPLE_OFFSET
¶ Offset of the temporal sample for this frame in pixel size.
- Type
9
-
MEVP_VIEWPORT_OFFSET
¶ Horizontal and vertical position of the viewport in pixels within the buffer.
- Type
6
-
MEVP_VIEW_SIZE
¶ Horizontal and vertical size of the view in pixels
- Type
3
-
MEVP_WORLD_SPACE_CAMERA_POSITION
¶ Absolute world space camera position
- Type
5
-
MEVP_WORLD_SPACE_VIEW_POSITION
¶ Absolute world space view position (differs from the camera position in the shadow passes)
- Type
4