class unreal.MaterialExpressionInverseLinearInterpolate(outer=None, name='None')

Bases: unreal.MaterialExpression

Material Expression Inverse Linear Interpolate

C++ Source:

  • Module: Engine

  • File: MaterialExpressionInverseLinearInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clamp_result (bool): [Read-Write] Clamp the result to 0 to 1

  • const_a (float): [Read-Write] only used if A is not hooked up

  • const_b (float): [Read-Write] only used if B is not hooked up

  • const_value (float): [Read-Write] only used if Value is not hooked up

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).