unreal.MotoSynthRuntimeSettings

class unreal.MotoSynthRuntimeSettings(synth_tone_enabled=False, synth_tone_volume=0.0, synth_tone_filter_frequency=500.0, synth_octave_shift=0, granular_engine_enabled=True, granular_engine_volume=1.0, granular_engine_pitch_scale=1.0, num_samples_to_crossfade_between_grains=10, num_grain_table_entries_per_grain=3, grain_table_random_offset_for_constant_rp_ms=20, grain_crossfade_samples_for_constant_rp_ms=20, stereo_widener_enabled=True, stereo_delay_msec=25.0, stereo_feedback=0.37, stereo_widener_wetlevel=0.68, stereo_widener_dry_level=0.8, stereo_widener_delay_ratio=0.43, stereo_widener_filter_enabled=True, stereo_widener_filter_frequency=4000.0, stereo_widener_filter_q=0.5)

Bases: unreal.StructBase

Moto Synth Runtime Settings

C++ Source:

  • Plugin: MotoSynth

  • Module: MotoSynth

  • File: MotoSynthPreset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acceleration_source (MotoSynthSource): [Read-Write] Motosynth source to use for granular engine acceleration

  • deceleration_source (MotoSynthSource): [Read-Write] Motosynth source to use for granular engine deceleration

  • grain_crossfade_samples_for_constant_rp_ms (int32): [Read-Write] Number of samples to cross fade grains when on a constant-RPM state. More crossfaded samples can reduce the robotic sound.

  • grain_table_random_offset_for_constant_rp_ms (int32): [Read-Write] Random grain table offset for cases where RPM is constant. Allows random shuffling of grains to avoid a robotic sound.

  • granular_engine_enabled (bool): [Read-Write] If the granular engine is enabled

  • granular_engine_pitch_scale (float): [Read-Write] The pitch scale of the granular engine

  • granular_engine_volume (float): [Read-Write] The volume of the granular engine

  • num_grain_table_entries_per_grain (int32): [Read-Write] How many grain-table entries to use per runtime grain

  • num_samples_to_crossfade_between_grains (int32): [Read-Write] The volume of the granular engine

  • stereo_delay_msec (float): [Read-Write] If the stereo widener is enabled

  • stereo_feedback (float): [Read-Write] Amount of feedback for stereo widener

  • stereo_widener_delay_ratio (float): [Read-Write] Delay ratio of left/right channels for stereo widener effect

  • stereo_widener_dry_level (float): [Read-Write] Dry level of stereo delay used for stereo widener

  • stereo_widener_enabled (bool): [Read-Write] If the stereo widener is enabled

  • stereo_widener_filter_enabled (bool): [Read-Write] Delay ratio of left/right channels for stereo widener effect

  • stereo_widener_filter_frequency (float): [Read-Write] Delay ratio of left/right channels for stereo widener effect

  • stereo_widener_filter_q (float): [Read-Write] Delay ratio of left/right channels for stereo widener effect

  • stereo_widener_wetlevel (float): [Read-Write] Wet level of stereo delay used for stereo widener

  • synth_octave_shift (int32): [Read-Write] Octave shift of the synth

  • synth_tone_enabled (bool): [Read-Write] If the synth tone is enabled

  • synth_tone_filter_frequency (float): [Read-Write] The filter frequency of the synth tone

  • synth_tone_volume (float): [Read-Write] The volume of the synth tone

property grain_crossfade_samples_for_constant_rp_ms

[Read-Write] Number of samples to cross fade grains when on a constant-RPM state. More crossfaded samples can reduce the robotic sound.

Type

(int32)

property grain_table_random_offset_for_constant_rp_ms

[Read-Write] Random grain table offset for cases where RPM is constant. Allows random shuffling of grains to avoid a robotic sound.

Type

(int32)

property granular_engine_enabled

[Read-Write] If the granular engine is enabled

Type

(bool)

property granular_engine_pitch_scale

[Read-Write] The pitch scale of the granular engine

Type

(float)

property granular_engine_volume

[Read-Write] The volume of the granular engine

Type

(float)

property num_grain_table_entries_per_grain

[Read-Write] How many grain-table entries to use per runtime grain

Type

(int32)

property num_samples_to_crossfade_between_grains

[Read-Write] The volume of the granular engine

Type

(int32)

property stereo_delay_msec

[Read-Write] If the stereo widener is enabled

Type

(float)

property stereo_feedback

[Read-Write] Amount of feedback for stereo widener

Type

(float)

property stereo_widener_delay_ratio

[Read-Write] Delay ratio of left/right channels for stereo widener effect

Type

(float)

property stereo_widener_dry_level

[Read-Write] Dry level of stereo delay used for stereo widener

Type

(float)

property stereo_widener_enabled

[Read-Write] If the stereo widener is enabled

Type

(bool)

property stereo_widener_filter_enabled

[Read-Write] Delay ratio of left/right channels for stereo widener effect

Type

(bool)

property stereo_widener_filter_frequency

[Read-Write] Delay ratio of left/right channels for stereo widener effect

Type

(float)

property stereo_widener_filter_q

[Read-Write] Delay ratio of left/right channels for stereo widener effect

Type

(float)

property stereo_widener_wetlevel

[Read-Write] Wet level of stereo delay used for stereo widener

Type

(float)

property synth_octave_shift

[Read-Write] Octave shift of the synth

Type

(int32)

property synth_tone_enabled

[Read-Write] If the synth tone is enabled

Type

(bool)

property synth_tone_filter_frequency

[Read-Write] The filter frequency of the synth tone

Type

(float)

property synth_tone_volume

[Read-Write] The volume of the synth tone

Type

(float)