unreal.MoviePipelineEditorLibrary
¶
-
class
unreal.
MoviePipelineEditorLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Movie Pipeline Editor Blueprint Library
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineEditor
File: MoviePipelineEditorBlueprintLibrary.h
-
classmethod
convert_manifest_file_to_string
(manifest_file_path) → str¶ Loads the specified manifest file and converts it into an FString to be embedded with HTTP REST requests. Use in combination with SaveQueueToManifestFile.
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classmethod
export_config_to_asset
(config, package_path, file_name, save_asset) → (out_asset=MoviePipelineMasterConfig, out_error_reason=Text) or None¶ Export Config to Asset
- Parameters
config (MoviePipelineMasterConfig) –
package_path (str) –
file_name (str) –
save_asset (bool) –
- Returns
out_asset (MoviePipelineMasterConfig):
out_error_reason (Text):
- Return type
tuple or None
-
classmethod
is_map_valid_for_remote_render
(jobs) → bool¶ Checks to see if any of the Jobs try to point to maps that wouldn’t be valid on a remote render (ie: unsaved maps)
- Parameters
jobs (Array(MoviePipelineExecutorJob)) –
- Returns
- Return type
-
classmethod
save_queue_to_manifest_file
(pipeline_queue) -> (MoviePipelineQueue, out_manifest_file_path=str)¶ Take the specified Queue, duplicate it and write it to disk in the ../Saved/MovieRenderPipeline/ folder. Returns the duplicated queue.
- Parameters
pipeline_queue (MoviePipelineQueue) –
- Returns
out_manifest_file_path (str):
- Return type