unreal.MoviePipelinePostProcessPass

class unreal.MoviePipelinePostProcessPass(enabled=False, material=None)

Bases: unreal.StructBase

Movie Pipeline Post Process Pass

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineRenderPasses

  • File: MoviePipelineDeferredPasses.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Additional passes add a significant amount of render time. May produce multiple output files if using Screen Percentage.

  • material (MaterialInterface): [Read-Write] Material should be set to Post Process domain, and Blendable Location = After Tonemapping. This will need bDisableMultisampleEffects enabled for pixels to line up(ie : no DoF, MotionBlur, TAA)

property enabled

[Read-Write] Additional passes add a significant amount of render time. May produce multiple output files if using Screen Percentage.

Type

(bool)

property material

[Read-Write] Material should be set to Post Process domain, and Blendable Location = After Tonemapping. This will need bDisableMultisampleEffects enabled for pixels to line up(ie : no DoF, MotionBlur, TAA)

Type

(MaterialInterface)