unreal.MovieSceneLevelVisibilitySection
¶
-
class
unreal.
MovieSceneLevelVisibilitySection
(outer=None, name='None')¶ Bases:
unreal.MovieSceneSection
A section for use with the movie scene level visibility track, which controls streamed level visibility.
C++ Source:
Module: MovieSceneTracks
File: MovieSceneLevelVisibilitySection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedlevel_names
(Array(Name)): [Read-Write] The short names of the levels who’s visibility is controlled by this section.post_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)visibility
(LevelVisibility): [Read-Write] Whether or not the levels in this section should be visible or hidden.
-
get_visibility
() → LevelVisibility¶ Get Visibility
- Returns
- Return type
-
set_visibility
(visibility) → None¶ Set Visibility
- Parameters
visibility (LevelVisibility) –