unreal.NDISkeletalMesh_SourceMode

class unreal.NDISkeletalMesh_SourceMode

Bases: unreal.EnumBase

ENDISkeletal Mesh Source Mode

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceSkeletalMesh.h

ATTACH_PARENT

Only use the parent actor or component the system is attached to.

Type

2

DEFAULT

Default behavior. - Use “Source” when specified (either set explicitly or via blueprint with Set Niagara Skeletal Mesh Component). - When no source is specified, fall back on attached actor or component.

Type

0

SOURCE

Only use “Source” (either set explicitly or via blueprint with Set Niagara Skeletal Mesh Component).

Type

1