unreal.NiagaraRibbonFacingMode
¶
-
class
unreal.
NiagaraRibbonFacingMode
¶ Bases:
unreal.EnumBase
ENiagara Ribbon Facing Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRibbonRendererProperties.h
-
CUSTOM
¶ Use Particles.RibbonFacing as the facing vector.
- Type
1
-
CUSTOM_SIDE_VECTOR
¶ Use Particles.RibbonFacing as the side vector, and calculate the facing vector from that. Using ribbon twist with this mode is NOT supported.
- Type
2
-
SCREEN
¶ Have the ribbon face the screen.
- Type
0