unreal.OculusUpdateSessionCallbackProxy
¶
-
class
unreal.
OculusUpdateSessionCallbackProxy
(outer=None, name='None')¶ Bases:
unreal.OnlineBlueprintCallProxyBase
Exposes UpdateSession of the Platform SDK for blueprint use.
C++ Source:
Plugin: OnlineSubsystemOculus
Module: OnlineSubsystemOculus
File: OculusUpdateSessionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(EmptyOnlineDelegate): [Read-Write] Called when there was an error updating the sessionon_success
(EmptyOnlineDelegate): [Read-Write] Called when the session was updated successfully
-
property
on_failure
¶ [Read-Write] Called when there was an error updating the session
- Type
-
property
on_success
¶ [Read-Write] Called when the session was updated successfully
- Type