unreal.OculusMRFunctionLibrary
¶
-
class
unreal.
OculusMRFunctionLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Oculus MRFunction Library
C++ Source:
Plugin: OculusVR
Module: OculusMR
File: OculusMRFunctionLibrary.h
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classmethod
get_mrc_scaling_factor
() → float¶ Get the scaling factor for the MRC configuration. Returns 0 if not available.
- Returns
- Return type
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classmethod
get_oculus_mr_settings
() → OculusMR_Settings¶ Get the OculusMR settings object
- Returns
- Return type
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classmethod
get_tracking_reference_component
() → SceneComponent¶ Get the component that the OculusMR camera is tracking. When this is null, the camera will track the player pawn.
- Returns
- Return type
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classmethod
is_mrc_active
() → bool¶ Check if MRC is enabled and actively capturing
- Returns
- Return type
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classmethod
set_mrc_scaling_factor
(scaling_factor=1.0) → bool¶ Set the scaling factor for the MRC configuration. This should be a positive value set to the same scaling as the VR player pawn so that the game capture and camera video are aligned.
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classmethod
set_tracking_reference_component
(component) → bool¶ Set the component for the OculusMR camera to track. If this is set to null, the camera will track the player pawn.
- Parameters
component (SceneComponent) –
- Returns
- Return type