unreal.PolygonGroupToCreate
¶
-
class
unreal.
PolygonGroupToCreate
(polygon_group_attributes=[[]], original_polygon_group_id=[- 1])¶ Bases:
unreal.StructBase
Polygon Group to Create
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
original_polygon_group_id
(PolygonGroupID): [Read-Write] The original ID of the polygon group. Should only be used by the undo system.polygon_group_attributes
(MeshElementAttributeList): [Read-Write] Attributes of this polygon group
-
property
original_polygon_group_id
¶ [Read-Write] The original ID of the polygon group. Should only be used by the undo system.
- Type
-
property
polygon_group_attributes
¶ [Read-Write] Attributes of this polygon group
- Type