class unreal.PositionHistory

Bases: unreal.StructBase

An easing type defining how to ease float values. The FPositionHistory is a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time).

C++ Source:

  • Module: AnimGraphRuntime

  • File: KismetAnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • positions (Array(Vector)): [Read-Write] The recorded positions

  • range (float): [Read-Write] The range for this particular history