unreal.PrimaryAssetCookRule
¶
-
class
unreal.
PrimaryAssetCookRule
¶ Bases:
unreal.EnumBase
Rule about when to cook/ship a primary asset
C++ Source:
Module: Engine
File: AssetManagerTypes.h
-
ALWAYS_COOK
¶ Asset will always be cooked, in both production and development.
- Type
4
-
DEVELOPMENT_ALWAYS_COOK
¶ Asset will always be cooked in development, but should never be cooked in a production build.
- Type
3
-
DEVELOPMENT_COOK
¶ Asset will be cooked in development if something else depends on it, but will never be cooked in a production build.
- Type
2
-
NEVER_COOK
¶ Asset should never be cooked/shipped in any situation. An error will be generated if something depends on it.
- Type
1
-
UNKNOWN
¶ Nothing is known about this asset specifically. It will cook if something else depends on it.
- Type
0