unreal.QuartzSubsystem
¶
-
class
unreal.
QuartzSubsystem
(outer=None, name='None')¶ Bases:
unreal.WorldSubsystem
Quartz Subsystem
C++ Source:
Module: AudioMixer
File: QuartzSubsystem.h
-
create_new_clock
(world_context_object, clock_name, settings, override_settings_if_clock_exists=False) → QuartzClockHandle¶ Clock Creation create a new clock (or return handle if clock already exists)
- Parameters
world_context_object (Object) –
clock_name (Name) –
settings (QuartzClockSettings) –
override_settings_if_clock_exists (bool) –
- Returns
- Return type
-
get_audio_render_thread_to_game_thread_average_latency
() → float¶ latency data (Audio Render Thread -> Game thread)
- Returns
- Return type
-
get_audio_render_thread_to_game_thread_max_latency
() → float¶ Get Audio Render Thread to Game Thread Max Latency
- Returns
- Return type
-
get_audio_render_thread_to_game_thread_min_latency
() → float¶ Get Audio Render Thread to Game Thread Min Latency
- Returns
- Return type
-
get_game_thread_to_audio_render_thread_average_latency
(world_context_object) → float¶ latency data (Game thread -> Audio Render Thread)
-
get_game_thread_to_audio_render_thread_max_latency
(world_context_object) → float¶ Get Game Thread to Audio Render Thread Max Latency
-
get_game_thread_to_audio_render_thread_min_latency
(world_context_object) → float¶ Get Game Thread to Audio Render Thread Min Latency
-
get_handle_for_clock
(world_context_object, clock_name) → QuartzClockHandle¶ get handle for existing clock
- Parameters
- Returns
- Return type