unreal.ROscillator
¶
-
class
unreal.
ROscillator
(pitch=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], yaw=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], roll=[0.0, 0.0, OscillatorWaveform.SINE_WAVE])¶ Bases:
unreal.StructBase
Defines FRotator oscillation.
C++ Source:
Module: Engine
File: CameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
pitch
(FOscillator): [Read-Write] Pitch oscillation.roll
(FOscillator): [Read-Write] Roll oscillation.yaw
(FOscillator): [Read-Write] Yaw oscillation.
-
property
pitch
¶ [Read-Write] Pitch oscillation.
- Type
-
property
roll
¶ [Read-Write] Roll oscillation.
- Type
-
property
yaw
¶ [Read-Write] Yaw oscillation.
- Type