unreal.RootMotionRootLock
¶
-
class
unreal.
RootMotionRootLock
¶ Bases:
unreal.EnumBase
Root Bone Lock options when extracting Root Motion.
C++ Source:
Module: Engine
File: AnimEnums.h
-
ANIM_FIRST_FRAME
¶ Use root bone position on first frame of animation.
- Type
1
-
REF_POSE
¶ Use reference pose root bone position.
- Type
0
-
ZERO
¶ FTransform::Identity.
- Type
2