unreal.RuntimeVirtualTextureMipValueMode
¶
-
class
unreal.
RuntimeVirtualTextureMipValueMode
¶ Bases:
unreal.EnumBase
Defines how MipValue is used. Internally we will convert to ETextureMipValueMode which is used by internal APIs. ETextureMipValueMode has more options then are valid for runtime virtual texture.
C++ Source:
Module: Engine
File: MaterialExpressionRuntimeVirtualTextureSample.h
-
RVTMVM_MIP_BIAS
¶ Bias the hardware computed sample’s mip level. Disables anisotropic filtering.
- Type
2
-
RVTMVM_MIP_LEVEL
¶ Explicitly compute the sample’s mip level. Disables anisotropic filtering.
- Type
1
-
RVTMVM_NONE
¶ Use hardware computed sample’s mip level with automatic anisotropic filtering support.
- Type
0