unreal.RuntimeVirtualTextureMipValueMode

class unreal.RuntimeVirtualTextureMipValueMode

Bases: unreal.EnumBase

Defines how MipValue is used. Internally we will convert to ETextureMipValueMode which is used by internal APIs. ETextureMipValueMode has more options then are valid for runtime virtual texture.

C++ Source:

  • Module: Engine

  • File: MaterialExpressionRuntimeVirtualTextureSample.h

RVTMVM_MIP_BIAS

Bias the hardware computed sample’s mip level. Disables anisotropic filtering.

Type

2

RVTMVM_MIP_LEVEL

Explicitly compute the sample’s mip level. Disables anisotropic filtering.

Type

1

RVTMVM_NONE

Use hardware computed sample’s mip level with automatic anisotropic filtering support.

Type

0